visual boy advance full screen aspect ratio

Very odd but change it to that. Aspect ratio is the relationship between width and height of an image. to your account. Would autohotkey provide any potential results? What version of OE are you using. If OpenEmu's aspect truly matched the GBA's 3:2 screen, there would be 3 full squares . According to the announcement, legacy apps with no android.max_aspect or android.resizeableActivity value in their manifest would take on a maximum aspect ratio of 1.86 (roughly 16:9) by default. You signed in with another tab or window. Correct aspect ratio is the most important, in my opinion. Option details. I never said that 'issue' wasn't going to get fixed. The aspect ratio is the ratio between the width and the height of a display. The DS is a 3d system (more or less, if you squint and forget most of what you thought you knew) and thus you can afford to render a wider viewport (or usefully higher res) in those games that make use of it, which is actually quite a few when all is said and done and more as the system went on. All rights reserved. http://bit.ly/SupportZMWith new emulator comes extra power, higher quality settings, more recording friendly options, full screen options and many more If you have an account, sign in now to post with your account. When was the Game Boy Pocket released in Europe? Sorry, again, for my stupidity, hopefully somehow I'll find a way to actually contribute to this awesome community! The options refer to color depth, device, resolution, and refresh rate. The games look good at 1x settings, but when I do anything to make the window large enough to be playable or fullscreen, the game loses all definition and looks pixelated and awful. .. Really interesting - from what I remember, NoE actually marketed the GBA as "widescreen". Here are some screenshots I took: javelinface April 7, 2020, 1:37am 2. 35 grams of butter to tablespoons; alexa and katie house. 11.3k. Page created in 0.109 seconds with 20 queries. By clicking Sign up for GitHub, you agree to our terms of service and The others seem to grey out the 320/640/800 fullscreen options. The stand alone is fine but if you use Retroarch at all use the mGBA core. Now, scroll through the list on the left side of the screen and find "OptionsVideoFullScreen". I took a quick look at the latest version on their sourceforge download and in the config file there was a fullscreen flag which you can set to 1. If you look closely at the Advance's display with an un-stretched Game Boy game, then a stretched one, it's possible to identify which columns have had their values calculated by this "averaging" interpolation. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Gba Emulator That You Can Adjust The Screen Size. CSS aspect ratio 100vw OR 100vh depending on window size. It only takes a minute to sign up. That emulator is not slow,it's full speed with excellent sound,don't use framsskip set it back to default settings and set the cpu to 900mhz,by . Actually the Game Boy Advance screen has a 3:2 aspect ratio, which it is what it is set to in OE. But what values should be assigned to the pixels in these extra third columns? I've been searching for emulators that allow direct scaling (e.g. As you can see from your screenshot, the emulator displays something in widescreen. Are there any emulators out there that output GBA screens in a 4:3 aspect ratio (256x224 pixels), rather than their usual 3:2 (240x160 pixels)? I think the game boy is actually close to a square, using a 10:9 ratio. If I use the Max res option It basicaly does nothing. You must log in or register to reply here. Visual Boy Advance allows you to play ROMs, or digital images, of games for either system on your computer. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Why did Nintendo choose to stretch the Game Boy display in one direction, and not the other? This would result in Mario's hat stretching and compressing slightly as he jumped, for example, and would be distracting for the player. Also occurs on Win10 using the same build. This AHK will make Escape key act as Alt+F4. Paste as plain text instead, It's usually written as two numbers separated by a colon, as in 16:9. In the horizontal direction, stretching is nearest neighbor as you said, not interpolated (bilinear filtered) as Kaz said. We are aware that pixels get 'squashed' in the main window because the current main window behavior is to fill the pixels to the dimensions that the user has sized the window. @Tommy You're both right. Hot Network Questions If I use the Max res option It basicaly does nothing. Not sure where you got that from. That'll be the end of an era. But what I want is a screen like this (the original ascept ration. GBA is 240 160 pixels (3:2 aspect ratio) which @PGGB noted we have. You must log in or register to reply here. For a better experience, please enable JavaScript in your browser before proceeding. July 9, 2019 in Emulation. Whats interesting about this data is that for handheld emulators, like the soon-to-be released GPi by Retroflag, there really is no perfect resolution. As a result, some rows would be "stretched" out by the interpolation, others wouldn't. But of the nine original rows, only two would be next to a new row pf pixels, the other seven wouldn't. Go back to the Quick Menu, then select On-Screen Overlay > Overlay Preset. May I add your pictures to the answer? If you're having trouble changing the size of the VisualBoyAdvance emulator screen, then simply leave your questions, comments, or suggestions in the area below; and we'll do our best to get back to you. I tried the AHK, but unfortunately received this error: Line Text: T >> ESC = Wtf. Are there any emulators out there that output GBA screens in a 4:3 aspect ratio (256x224 pixels), rather than their usual 3:2 (240x160 pixels)? Horizontally, the image is definitely stretched. Game Boy Advance: 3:2 Ratio (240 x 160) DS: 4:3 Ratio (256 x 192) . I gave VisualBoyAdvance Link v. 1.8.0 a shot as well, but unable to find an option that helps. So what's happening is you're using an old build of the VBA core with your b10 build of OE which is breaking aspect ratio. What were the most popular text editors for MS-DOS in the 1980s? You can use VisualBoy Advance. I expect the person using the VM will go fullscreen. Hint: it's the first sentence in the directions. The long story is that I began my Launchbox adventure attempting to build a system simply with Retroarch, but when I decided I wanted arcade games to play with an arcade control panel but have console and handheld games control with joypads, I found it difficult (if not impossible) to configure it in a way that would see various cores use various controllers in the Player 1 position. Firstly, the stretching isn't done in the vertical direction: Game Boy (and Color) games only used 144 rows of the 160 available on Advance screen, so there'd be black "letterbox" bars at the top and bottom, whether you stretched the image widescreen (with the shoulder buttons) or not. Is there such a thing as aspiration harmony? At this point, I'm willing to lose pause menu options in favor of simply an emulator that remains fullscreen with few issues. Makes it bigger. You are using an out of date browser. Posted August 20, 2017. It's rather slow though . With that ticked it worked without issue. It would effectively mean that each of the Game Boy's pixels were twice as wide as before. How to subdivide triangles into four triangles with Geometry Nodes? How do you remove an LCD bubble on an unmodified Game Boy? Not in the same way you might see various 3d based systems do it wherein overlays (usually UI or some kind of shadow effect) and the odd bit of logic or whatever viewport rendering/backface culling are the main things to cause the would be widescreen/resolution bump mod some fun. Click on System. I've managed to find my macro lens adapter, and have replaced my original pictures, but your AGS-101's screen is miles crisper than my bog standard Advance. So, worst case scenario, I may scrap GBA from this setup until some point in the future. What is the protocol for bootstrapping a Game Boy Advance over a link cable? Have a question about this project? Where might I find a copy of the 1983 RPG "Other Suns"? I have VisualBoyAdvance-M v 2.0.0, and under Options > Video there is only a "Select fullscreen mode" option here and it does not allow you to auto-start in fullscreen, nor open games in fullscreen. The actual screen has a ratio of 5:3. so everything appears to be slightly "squashed" horizontally. Guide here: https://github.com/OpenEmu/OpenEmu/wiki/Compiling-From-Source-Guide. I have VisualBoyAdvance-M v 2.0.0, and under Options > Video there is only a "Select fullscreen mode" option here and it does not allow you to auto-start in fullscreen, nor open games in fullscreen. All TVs sold today have an aspect ratio of 16:9, which means that if the width is divided into 16 equal parts, the height of the TV or picture should be 9 . Is there a generic term for these trajectories? Is there an obstruction to emulating Gameboy link cable over Wi-Fi? In Snes9X4P Emulator Where Are The Roms Supposed To Go. Is there a resource that I could learn more about this? So, for Gameboy and various nintendo handhelds, VisualBoyAdvance-M is the recommended emulator, but unfortunately I am having great difficulty finding a way to make this program open in fullscreen and stay that way. Archived post. NES and SNES are simply perfect, the pixel aspect ratio is superbly correct and . . Launch any ROM without changing window size. Fullscreen should work fine with OpenGL and aspect ratio fix enabled. To keep the aspect ratio, you would need to divide the height by the desired aspect ratio. Consider using 2x VBA size or 3x VBA size to find the perfect size. I've also tried the original VisualBoyAdvance v 1.8.0-beta 3. The best answers are voted up and rise to the top, Not the answer you're looking for? I found one Retroarch core that doubled the GBA resolution to 480x320 (actual resolution increase, not just a 2x size), but I haven't seen any that try to increase the visible space of what you can see. I'm trying to play Adventure Red Chapter on Visual Boy Advance but I end up with a stretched full screen like this -. The options refer to color depth, device, resolution, and refresh rate. By It's not them. In March 2017, an announcement was made that two Android devices the Samsung Galaxy S8 and the LG G6 were being introduced with new, longer, screen aspect ratios of 18:9 and 18.5:9.. Can you give us a screenshot? Home > 2022 > June > 10 > Uncategorized > visual boy advance full screen aspect ratio. By default, all of the emulators (other than for the PSP and Nintendo DS) are configured to 1.50 (3:2) aspect ratio, to take up the full screen. If you mean the gine wrapped gpsp, then you can select 3:2 scaled from menu. Firstly, the stretching isn't done in the vertical direction: Game Boy (and Color) games only used 144 rows of the 160 available on Advance screen, so there'd be black "letterbox" bars at the top and bottom, whether you stretched the image widescreen (with the shoulder buttons) or not. Regardless, I will do so tonight and report back as to whether or not it resolves the issue. Have a question about this project? Sr. New comments cannot be posted and votes cannot be cast. Horizontally, the image is definitely stretched. Staff member. Because Game Boy and Game Boy Advance games run in a very low resolution, it is not recommended to run the game in full screen. The Game Boy Advance's screen ratio is locked to 4:3. I only have nvida boards. I cant believe the GBA has a wider aspect ratio than the DS. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Learn more about Stack Overflow the company, and our products. @n00neimp0rtant try playing in the 'popout window' (check Prefs) as pixels can get squashed in the main window depending on your window size. You must log in or register to reply here. First, thanks for having patience with me on this issue. @n00neimp0rtant: I'm not getting this at all: Does it happen with all cores or just VBA? Is there any known 80-bit collision attack? You signed in with another tab or window. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. I'm trying to play Adventure Red Chapter on Visual Boy Advance but I end up with a stretched full screen like this -, But what I want is a screen like this (the original ascept ration. Edit: Funny enough, I just remembered the first few iPhones also had the same 3:2 aspect ratio the GBA used . It works fine on 576x1024, 720x1280, 1440x2560 etc because the aspect ratio is the same as the original image (or canvas, which is 1080x1920) being a 9:16 aspect ratio. For a better experience, please enable JavaScript in your browser before proceeding. The two screens have different aspect ratios, so i think that's why the letterbox format on nds. You can use this window to select a new color. . The 3DS truly was the most powerful system of its generation. The guest needs to run at 800x600, the host has a 16:9 display. aafb commissary hours Informacin del curso keyboard_arrow_down Informacin del curso keyboard_arrow_down When you have selected a new color, click on "OK". If Nintendo had decided to stretch the 144 rows of pixels over the 160 rows available on the Advance's screen, they would have had to insert 16 interpolated rows of pixels. Of course, the grandaddy of all when it comes to integer scaling is Game Boy Advance, which . Aspect ratio full screen image. Then just reduce your system resolution to increase the size of Visualboy Advanced to be as close to full screen as possible. Embedded hyperlinks in a thesis or research paper. God only knows how I kept searching out all of this information and didn't find out that my version of the emulator wasn't the latest. Connect and share knowledge within a single location that is structured and easy to search. How did the Game Boy Advance stretch Game Boy games to widescreen? What I don't understand is why you're making it sound like the "incorrect-ratio-when-you're-NOT-using-the-popout-window" issue is not going to be fixed? the spice house vs penzeys politics; driving distance from vancouver bc to cranbrook bc. Even moreso because that family will be built with vr in mind. When AI meets IP: Can artists sue AI imitators? Please reopen this issue. I don't think you understood that it works correctly in the popout window because you pursued this issue after I suggested you use the popout window. It's a Frankenmame collection, but it seems to work and I'll keep knocking on wood. But because the GBA only stretches the display in one dimension (horizontally), it only needs to do a simpler linear interpolation of the image. Well occasionally send you account related emails. Beginning with a 0.78 romset, finding there were games that I wanted that weren't working when that romset was created, then bastardizing my collection with various roms and toying with different cores until everything just seemed to work. I never flushed out my old preferences/Library files. And you are not wrong, man. I should play some Game Boy Advance games on there. It sounds like the easiest thing for you to do is just use the standalone MAME for Arcade, and just use Retroarch for everything else. JavaScript is disabled. Interesting stuff. to your account. To get the correct height for the container, you would need to divide the current width by 1.777777777778. Thank you so much for the reply and consideration! I believe when you use the controller automation in Launchbox it sends Escape which is why you see it dropping out of fullscreen when you use it. I found KIGB works well for all GB systems except the Gameboy Advance. With . What are the advantages of running a power tool on 240 V vs 120 V? @n00neimp0rtant after doing some checking, I've determined that you didn't follow the b10 directions that also went out with test builds. Press B to back out to the Main Menu, then go to Settings > Video > Scaling, and make sure that Integer Scaling is ON and that the Aspect Ratio is set to 1:1 PAR. Press B to go back to the Video settings, and make sure that Bilinear Filtering and RGA Scaling are OFF. I have VisualBoyAdvance-M v 2.0.0, and under Options > Video there is only a "Select fullscreen mode." option here and it does not allow you to auto-start in fullscreen, nor open games in fullscreen. In this video I show you the best settings for visual boy advance m emulator for PC, although I show you around different settings and different vba emulator. JavaScript is disabled. The emulator can stretch the image to fullscreen. For a better experience, please enable JavaScript in your browser before proceeding. Error: Invalid hotkey. privacy statement. Some one pease fill me in on this. When I find a good sourceand can get a nice, uniform, and updated Mame collection going, I'll probably mess with it again. It could be great to have the screen running on a real size, and also, to get the 240p support (for CRT 480i TVs) just like NES and SNES have. . [*2] You can play guess-the-game if you like! Here are some detailed photos of the "AY" from the "1Player" text: On the left side of the "A", a column of pixels has been interpolated between the dark pixels of the "A" and the light pixels of the background. I've tried exiting a game in fullscreenwith alt+f4, and although this causes the next game to open in fullscreen - once you escape from a game in Launchbox, you're back to a small window. Im a big fan of the 3:2 ratio my Surface Pro devices use. I faced a game ending glitch T_T) -. For example, SNES games generally have a 4:3 aspect ratio. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. If you're concerned that the image looks distorted (in terms of height and width) this is due to the emulator stretching beyond the console's native aspect ratio. What should I follow, if two altimeters show different altitudes? 3:2 is a ratio I recognize these days from Surface products that made the switch to 3:2 starting with the Surface Pro 3. So, worst case scenario, I may scrap GBA from this setup until some point in the future. It's also used on computer LCD displays, if you select a resolution (e.g. Yeesh. Actual behavior. Also, I hope this is the right section to be asking! Clear editor. That's a super cool observation, thanks for sharing, OP! Some post i found with actual measurements: "GBA SP screen: 2 and 7/16" wide 1 and 10/16" high DS screens: 2 and 6/16" wide 1 and 12/16" high They are damn near the same size, the DS being 1/16" less wide, and 2/16" taller. Certain systems (GBA, Wonderswan, Lynx) look very nice, while others will appear squished at full screen. Under the "Scale & layout" section, select the Scale setting . Virtual Boy was higher res than both GBA and DS? Generating points along line with specifying the origin of point generation in QGIS, one or more moons orbitting around a double planet system. Yes | No | I need help. When calculating CR, what is the damage per turn for a monster with multiple attacks? Some fun facts about the ratios in this thread: The next Nintendo handheld will probably keep the 16:9 ratio if it's another hybrid. Can't believe I've never thought about it until now. Here, you can enter the shortcut key for this option. Many complain about the screen not being ideal for Gameboy, but if it was perfect for the GB, then it wouldnt be ideal for other systems. @clobber: I got that idea from the fact that the issue was closed and tagged as "Invalid.". Copyright Unbroken Software, LLC 2022. And here is a screen I took from a GBA game running in OE's popout window (which I suggested you run your games in) at 1x rez: The pixels inside that View counting the the 1px window borders (which currently overlap the screen) are 240 160, Now what aspect ratio is 240x160 again? Click the Display page on the right side. Does it happen with every game and what games were you playing? One reason is that interpolating in one dimension is a lot simpler than doing it in two. Better yet, rebuild OE from source since things have changed quite a bit. It may not display this or other websites correctly. Similar interpolations are visible on the left and right sides of the "Y", and elsewhere on the screen. Remove your cores and redownload them, that will fix it. How did Legend of Zelda: Oracle of Seasons/Ages know it was running on a Game Boy Advance? Sign in For more information, please see our This signature is an illusion and is a trap devisut by Satan. privacy statement. visual boy advance full screen aspect ratio . Screen appears to be cut in half in fullscreen if aspect ratio fix is enabled with OpenGL. To set a custom scale size of a display, use these steps: Open Settings. Is it possible to alter the Game Boy Advance system ROM? @snips-n-snails those photos are great! The actual screen has a ratio of 5:3. so everything appears to be slightly "squashed" horizontally. in full screen mode because I'd really like to play my old backups on the new TV via HDMI. Unfortunately, your content contains terms that we do not allow. Not at all. Also tried BatGBA 2.24b, but found no permanent fullscreen option. I'm new to Launchbox and trying to put something together for a friend. I found KIGB works well for all GB systems except the Gameboy Advance. I spent waaaayyyy too much time configuring mame in Retroarch before deciding on this control panel + joypad configuration. Steps to reproduce the behavior. Open your graphics processors Control Panel and you will find a setting to keep the 'Aspect Ratio'. For simplicity on the user, I've decided to only use emulators that have been found to work with Launchbox's pause menu (using the main Googledoc as a reference:https://docs.google.com/spreadsheets/d/1wuGiwg8I5QqulDncQvGBZP83BVDSXpbSOzdYqDrsCxI/edit#gid=1650496698). Need Help with Ascept Ration in Visual Boy Advance. If OpenEmu's aspect truly matched the GBA's 3:2 screen, there would be 3 full squares horizontally, and 2 full squares vertically. 2x, 3x, etc.) Dec 23, 2005. No matter what, the picture will be always stretch to 4:3, since we are all using 4:3 PC monitors. Options > Gameboy > Border. So how does the actual stretching occur? Instead, Nintendo selected a screen for the Advance that had a resolution that is one and a half times (or 3/2) that of the original Game Boy (160 x 3/2 = 240). I guess if you did want a metric you could work with you could talk in terms of the number of distinct standalone elements. Display as a link instead, As far as I can see, there is no way to change the ratio within the interface. I have seen Game Gear emulators do this (like an on-the-fly GG to SMS conversion) and I've seen BSNES do this with a 16:9 SNES output. 4. Fullscreen should work fine with OpenGL and aspect ratio fix enabled. It seems there are quite a few new "widescreen" patches for DS games running in TWiLight Menu on the 3DS, so I might expect making similar to be feasible for GBA games but I haven't heard of them. The Game Boy Advance's screen ratio is locked to 4:3. Aug 19, 2011. I hate half of youespecially the dumb ones. Please edit your content to remove the highlighted words below. At this point, I'm willing to lose pause menu options in favor of simply an emulator that remains fullscreen with few issues. You were meant to wipe out any old cores in ~/Library/Application Support/OpenEmu/Cores before using the new beta. Logged. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. . Keep in mind, this is changing it globally across . The XL's top screen is quite big without being too wide. March 01, 2021, 08:37:29 PM. You are a king, sir, and I'm an idiot. Rabbit Hash Restaurant; Famous Sports Commentary Quotes Uk; Over The Counter Antibiotics For Tooth Infection Walmart; 365 Curcumin Korea; Pay Barnsley Council Tax; Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Member. Error: Invalid hotkey. visual boy advance full screen aspect ratio. http://problemkaputt.de/gbatek.htm#lcdiobgscrolling, https://web.archive.org/web/20120622062908/http:/, https://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm#Graphics%20Hardware%20Overview, Quote from: PowerPanda on March 01, 2021, 08:37:29 PM, https://www.romhacking.net/forum/index.php?topic=31176.msg398733#msg398733, Quote from: Jorpho on March 02, 2021, 02:33:28 PM. Yup, it widens the field of view and makes the screen look bigger. visual boy advance full screen aspect ratioandrew marks hedge fund. - With Nvidia you find the option in Adjust Desktop Size and Position > Aspect Ratio. Screen appears to be cut in half in fullscreen if aspect ratio fix is enabled with OpenGL. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Posts: 456. 5. As far as I noticed, the emulator stretches the image filling up the screen - breaking the correct pixels aspect ratio. I'm desperate for a "start in fullscreen" checkbox at this point, haha! https://github.com/OpenEmu/OpenEmu/wiki/Beta-Test-Notes, https://github.com/OpenEmu/OpenEmu/wiki/Compiling-From-Source-Guide. Have a great day! hey guys just a short (very short) video showing you how to change the size of the window on your gameboy emulator drop a like or a comment hope you enjoyeds. If you want to be weird about it, you could also claim that the 3DS has a 10:3 ratio (800 x 240). This has been a VisiHow tutorial on how to change the window size in the VisualBoyAdvance emulator. retrojoshvc, 3:2. The downside to running in a small window is that the graphics and text may appear difficult to read . #1. How do I get an image to fill the full screen (note there is stuff below it - think of it as a header in a page that fills the whole screen) but maintains its aspect ratio, either overspilling on the . that matches the resolution you are using in the game. VBA is open-source, there are a lot of builds, but none of then have this kind of option, like other emulators have. Here is pair of pictures from another game, taken on the AGS-101 model of the Advance SP (which has a brighter, backlit screen). Example 1: Netflix's go-to aspect ratios are 16:9 and 2:1. We and our partners share information on your use of this website to help improve your experience. You could double up some of the original columns' pixels, doubling the "width" of all the odd columns, or perhaps the even ones. maybe THIS will help you.Works fine on my TV. Else: no. so you will have some frameskip. . 24. It's not always feasible to double the resolution of your screen; it's likely that such a resolution wasn't available (or affordable) in a handheld size at the time of the Advance. VisualBoyAdvance-M and starting it in fullscreen, https://docs.google.com/spreadsheets/d/1wuGiwg8I5QqulDncQvGBZP83BVDSXpbSOzdYqDrsCxI/edit#gid=1650496698. Contenido. Sign in On top of your comments about lack of vertical stretching, it would require a large buffer, since scanning out of lines is synchronous with respect to the game. rev2023.5.1.43405. The text was updated successfully, but these errors were encountered: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/tag/throttle, @rkitover I can confirm it's fixed :) nice work! The last step makes the game less pixelated if you don't like the smooth style then don't do the last setting.Tags:- visual boy advance settings,visual boy a. 0. An alternative approach is to use a technique called interpolation. 16:9 = 1.777777777778. 10. Get emulator here: http://www.emulator-zone.com/doc.php/gba/vboyadvance.html(VBA-M 2.0.0-beta2 )Best Quality VisualBoyAdvance Emulator Settings For PCHow to . When I post wii games at 720p, they have vertical bars on the left and right, but they're not very large. But as you can see, the 3rd square gets cut off, meaning that the screen is being squashed in horizontally. I have previously used emulators on a tablet and had them look fine blown up and am really confused as to why it is so difficult to get them working properly now. Stretching isn't done in the vertical direction, so Kaz is correct on that. @PGGB: This is very strange. A color picker window will open after you click one of these boxes. I faced a game ending glitch T_T) -.

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visual boy advance full screen aspect ratio

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